BANANA Game Achieves 1 Million Users in Just 3 Days
Santa Clara, CA, July 30th, 2024, Chainwire
In a whirlwind uptake, ‘BANANA’, an idle game within the TON ecosystem, amassed one million users in under 72 hours. Bolstered by key players from TON, BANANA emerges as a pivotal force driving Web3 gaming adoption and expanding user engagement within the TON ecosystem.
Embraced enthusiastically by both Web2 and Web3 gamers, the game has seen players complete a staggering 2.9 million in-game tasks, with 580,000 social accounts linked to BANANA.
Fueled by CARV, a modular data layer catering to gaming and AI, BANANA invites players into a realm where they gather a diverse array of Bananas, each possessing unique attributes and rarities. Clicking on these Bananas yields points (PEELs), exchangeable for USDT. Players can trade their Bananas for assorted rewards, ensuring continuous engagement.
The debut